Factsheet

Developer:
Ibis Interactive
Based in Valdivia, Chile

Release date:
20 Mar, 2026

Platforms:
PC

Website:
ibis-interactive.itch.io/eco

Regular Price:
-

Description


Eco is an adventure game where you are a small creature that must find its own essence in a world of magical creatures.
Build the masks of each species to gain new abilities, but use them carefully to not lose your nature completely...

History


You are one that belongs to none. Nor looks like anyone.
There are objects that might help you try to "fit in".
What if you look for them? You might find your face in some species.
If you really want answers, venture into the cave and find out for yourself.

Features


Videos

There are currently no trailers available for Eco. Check back later for more or contact us for specific requests!


Soundtracks

There are currently no audios available for Eco. Check back later for more or contact us for specific requests!


Images

10.png
03.png
00.png
06.png
05.png
08.png
09.png
07.png
11.png
02.png
01.png
04.png

icon.png

Request Press Copy

There was an unexpected error retrieving data from distribute(). Please try again later.


Request Press Copy

We are afraid this developer has not upgraded their presskit() to use distribute(). For security purposes, this form has been disabled.



About Ibis Interactive

Boilerplate
We are Ibis Interactive, a game development studio from Valdivia, Chile. Our main objective is to make creative and detailed experience, from artistry and narrative to mechanics. Our mascot is a bandurria, a common bird from southern Chile, and it symbolizes the essence of our work: curiosity, resilience and local idiosyncrasy.

More information
More information on Ibis Interactive, our logo & relevant media are available here.


Eco Credits

Nicolás Jaramillo
Director, Producer, Programmer, Designer, UI

Corvus
Sound Director, Music, SFX, Voice

Jaji
Art Director, Illustrator, UI, Voice

Sebastián Alarcón
Game Designer, Programmer, Level Designer

Ravield
2D Animator, Programmer

Israel Díaz
Producer, Designer, Level Designer

Seuko
Designer, Programmer, Level Designer

Jean Paul Águila
Designer, Character Artist + Masks

Daniela Castro
Screenplay, Designer, Dialogues

Rodrigo Gonzalez
Designer, Programmer

Panquequ3
Designer, Level Designer

Javito
Main Character Design and illustration


presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks